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Post by The Broken Goblin on Feb 10, 2005 15:08:15 GMT -5
While not true magic, the divine arts closely resemble magic. The chief difference is that Divine magic can only change, or alter, that which already is, and does not affect the flow of normal magic. Divine magics’ affects depend on the users religion, but all religions hold some common abilities. All religions can heal wounds, convert poisons within someone to healthy blood, change darkness to light or the reverse of any of these. No priests can summon animals(except through mind control), create fire, fly, or do any other obviously magic effects.
Some examples of differing priestly magic follow.
Animistic Priests can often take on animal forms, or control animals and plants.
Kyarians have the ability to infuse themselves with physical power.
Diegans have powers based off their god.
Formers are able to separate the materials something is made of, as well as cause people to change their minds about their most recent decision (although the direction of the change is random.)
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Post by The Broken Goblin on May 30, 2006 23:48:08 GMT -5
Blessings (of items)
The divine counterpart to the ever popular enchantment is, of course, the blessing. Though this works entirely differently than enchantments. When blessing an object, the priest (any priest can do this) actually asks their god (or totem) to endow the item with a part of his/her/its power, and normally states a purpose for the object in general, the intended use of the item after blessing, and the intended wielders character. The god then chooses whether or not to bless the item, how to bless, and how strongly to bless it. Until it is actually used, noone save the divine entity (or one of it's avatars) actually knows what it will do. Blessings are, with a few notable exceptions, permanent, unless the blessed object is destroyed. Please note: Blessings can have negative effects as well, and one never truly knows if does until said effect reveals itself. Any priest can detect any blessing, though no details are revealed to them unless, like anyone else, they see the blessing in use.
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Post by The Broken Goblin on Jun 6, 2006 20:57:32 GMT -5
Avatars: Powerful priests may manifest their beliefs as a semi-physical entity known as an avatar of their god. Normally, an avatar resembles a glowing version of the priest, clad in shining armor and bearing a very large weapon, but this is solely the stereotype. Avatars last an hour, on average, and drain the priests’ life-force. Normally, only one can be summoned per week, though a suicidal priest may manage more, or longer, summonings. The death of the summoning priest will immediately return the avatar to whence it came. Multiple priests of a single faith may choose to divide the strain of maintaining an avatar amongst them, thus reducing the drain on any one of them.
Note: While avatars do follow the instructions of the priest who summoned them, they do possess their own will and intelligence.
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